Do violent videogames contribute to violence? In 2005, the American Psychological Association, a very influential organization representing psychology researchers, released a report saying that research has consistently found a relationship […]
Digital Rights Management, or DRM, has been the subject of many controversies over the past decade as wide-spread broadband connections, along with many software developments, have facilitated the unauthorized sharing of […]
By Brian Keegan SimCity is one of my favorite computer game franchises from my childhood. I began playing SimCity 2000 when it required writing bootup batch scripts to allocate 4 […]
While there have been some examples of mature handling of sexual content the majority of treatments we see in the past focus on titillation and are targeted towards a young male audience. Fortunately I think the medium is starting to evolve away from the early examples. In the last three years we are starting to see sexuality enter into the narrative as less of a shock and more of an enhancement to the story and plot.
If you live in the United States, gaming is probably the last thing that comes to mind when you think of government-supported industries. (Unless, of course, you count casinos.) I’m […]
I attended a panel at Play Machinima Law, a Stanford conference on machinima law, where the main discussion was trying to figure out if machinima was fair use, and […]
Of all countries, it angers me that Korea thinks offline trading of cyber money is illegal. According to the wire service Yonhap, a local court in Busan fined two 30-somethings […]